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Spellbrush

Making Anime Real

Y CombinatorWinter 2018ActiveConsumerGamingArtificial IntelligenceDeep LearningGenerative AIGaming

What they do

Problem

Creating high-quality anime-style video games is complex, time-consuming, and difficult to scale with traditional art production alone.

Solution

Spellbrush builds anime games and a generative AI production pipeline that helps human artists create game visuals more efficiently while maintaining high artistic quality.

Who it's for

Game studios and game development teams (including internal teams) building anime-style video games.

Founders

Cory Li
Founder

making anime real @ spellbrush (w18). previously benchling (s12) & bioengineering @mit.

Ruwen Liu
Founder

Creative Director @Spellbrush (YCW18)

Haitao Mao
Founder

CTO @Spellbrush (YCW18).

Open roles 5

Anime Games - Unity Engineer
San Francisco, CA / Tokyo, JP / Remote · Full-time · $60K - $180K
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Frontend Engineer (Anime Games)
San Francisco, CA / Chiyoda City, Tokyo, JP / Remote · Full-time · $60 - $180
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AI Researcher (Anime)
Chiyoda City, Tokyo, JP / San Francisco, CA, US / Remote · Full-time · $75K - $200K
Apply ↗
AI Infrastructure Engineer
Tokyo, JP / San Francisco, CA, US / Remote (Tokyo, JP; San Francisco, CA, US) · Full-time · $75K - $200K
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LLM Engineer
San Francisco · Full-time
Apply ↗

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